Corpoct is a fictional mega-corporation which is similar to the real-life Monopolies and Goliaths of the world. THe corporation’s goal is to extract all the valuable resources in the galaxy and make a profit out of it. Naturally, they have the worst reputation in deep space. Rival corporations are either too weak to stop Corpoct or they are Corpoct’s pawns.
Corpoct’s best efforts to expand their territory have made them the richest corporation of the galaxy. They have grown into a monster but their number of workers is far lower than they need to increase their already huge profit. When a disruptive event causes them to fail, all their work is done. The whole giant ship is left in a random position in the galaxy. When a spaceship or item falls off of the ship, it starts an adventure with your commander and three mappers.
**************Developer’s Notes
I’m sorry for the delayed update. I had to move away from the forums because of the ill will and unpleasantries from my former fans. I miss the idea of free discussion. It sucks that the jig is up. I hate that.But I have to. I wish I could figure a way to make comments on this or my other projects without being called a hypocrite.
But this was necessary. New opportunities require new thoughts. I have a lot of plans. But no time to put them in words right now. I guess this will be the last time I post in this forum.
**************
Orion on the disk.

If you’ve been anticipating the arrival of a new OrvoR product line for a while now, you might be a little disappointed with today’s release announcement. It seems Golly’s development has stopped, and all of the major assets associated with the project have been removed.
In an effort to explain what’s going on, Golly’s site has been completely overhauled, and some of the old content was moved to a new wiki, which can be found here.
If you have any further questions, make your queries on the new Golly’s forums.
This is a very big bummer for the RPG community, so let’s hope we can get to the bottom of what’s going on with the studio, and perhaps get another OrvoR game released on a frequent basis once the staff decides it’s time to continue development.

Phyllis Jones

04-04-2013, 05:24 PM

 

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